About Learn Do Share

Learn Do Share (LDS) is a grassroots innovation engine; a combination of events, labs and peer production. We are a community for open collaboration, design fiction and social innovation.

The three words LEARN, DO and SHARE embody our philosophy: we learn from everyone. we do by prototyping. we share what we learn.

Our events and labs are gatherings for ad-hoc groups to meet, ideate and work out concepts for a common good.

Our peer production cycles help groups stay together to co-create prototypes of their collective imaginations. The most prominent are Caine’s Arcade, My Sky Is Falling, and The BUKE.

Our books, documentaries and projects are carried forth by our participants to inspire other people to do the same.

Our Learn Do Share methodology and framework, which we like to call an OS (operating system) is being adapted by Universities, organizations and makerspaces as a tool to help tackle wicked problems by harnessing storytelling, play, designing thinking and collaboration. Over the last four years, we’ve collaborated with Jorgen van der Sloot and FreedomLab to design and prototype a social innovation lab to explore solutions for complex problems. The Learn Do Share lab runs at our events as well as having been staged for Columbia University, the UN, the City of Los Angeles, UNICEF and the Danish Government.

Archives for: February 2013

There were 2 posts published in February 2013.

how to run a transmedia storysprint

In the future, storytellers and media producers will tap more collaborative ways to co-create their projects with others, be it through crowdsharing, collective entrepreneurship or navigating interdisciplinary teams. This manual guides an experimental workshop for 8-30 participants to develop a transmedia storyworld in just 60 minutes.

This open design concept has been developed by Ele Jansen (www.learndoshare.net, Sydney) based on designs created with Lance Weiler (www.rebootstories.com, Philadelphia) and Jorgen van der Sloot (www.freedomlab.org, Amsterdam). It is an early prototype.

Here’s an article that describes the session.

Download manual [1.1 MB, pdf]
Download templates [3.3 MB, pdf]
Download creative commons tag [0.6 MB, pdf]

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run your own open design challenge

We are currently developing a game that is based on our Open Design Sessions. These templates are early prototypes. We share them, so you can test, remix and build your own. It’s for 6 – 30 players. If you are inspired to find better ways, share your stories and insights!

1. Find a wish for the future and us it as a design question or theme for the story.
2. Build 3 groups (storytellers, prototypers (designers), and 100% committee)
3. Use the wheels and the cards to guide you through the session. Assume the wheel to be a clock. (see materials)
4. Use the prototype (solution) to trigger the turning point in your story
5. Write down your story including an explanation of the solution, add photos and sent it to [email protected].

Download walkthrough
 [1MB, pdf]
Download materials [14 MB, pdf]
Download creative commons tag [0.6 MB, pdf]

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