About Learn Do Share

Learn Do Share (LDS) is a grassroots innovation engine; a combination of events, labs and peer production. We are a community for open collaboration, design fiction and social innovation.

The three words LEARN, DO and SHARE embody our philosophy: we learn from everyone. we do by prototyping. we share what we learn.

Our events and labs are gatherings for ad-hoc groups to meet, ideate and work out concepts for a common good.

Our peer production cycles help groups stay together to co-create prototypes of their collective imaginations. The most prominent are Caine’s Arcade, My Sky Is Falling, and The BUKE.

Our books, documentaries and projects are carried forth by our participants to inspire other people to do the same.

Our Learn Do Share methodology and framework, which we like to call an OS (operating system) is being adapted by Universities, organizations and makerspaces as a tool to help tackle wicked problems by harnessing storytelling, play, designing thinking and collaboration. Over the last four years, we’ve collaborated with Jorgen van der Sloot and FreedomLab to design and prototype a social innovation lab to explore solutions for complex problems. The Learn Do Share lab runs at our events as well as having been staged for Columbia University, the UN, the City of Los Angeles, UNICEF and the Danish Government.

Category: design thinking

There are 8 posts published under design thinking.

New book out: DIY Days LA

It amazes me every time how much love and imaginence DIY Days participants give to make these books happen. This edition is special as we evolve our format. It features the 1st out of 4 steps of our EDIT co-design process: E stands for Empathy, the following books will cover Define, Ideate and Test. In L.A. we collaborated with the Goldhirsh Foundation to substantiate the empathy phase. Looking into an extensive report on the status quo and trends for L.A., our group discussed, mapped and created 9 new projects that are well and truly underway now. You can get in touch if you’re keen to shape the world around you!

LearnDoShare_LAbook_5_Final_cover-1Another treat are the metamaps that are scattered throughout the book. The entire event, and most importantly, our design challenges, were mapped as browser-based amplified mindmaps on metamaps.cc. If your work is related to sense- and decision-making, you should check it out!

Lastly, a big shout out goes to Designful Studio for giving the book an absolutely loveable design and helping us re-brand Learn Do Share. We think they captured LA’s “diversity as identity” in every aesthetic stroke.

You can open the book by clicking on the image. And see our previous books here.

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changemaker conversation #3

In this episode of our Changemaker Conversation Ele asked Dr. Joanne Jakovich (Sydney) and tech visionary Gunther Sonnenfeld (L.A.) to share their experiences with design thinking, big data and social innovation in a collaborative times. Joanne comes from an urban development perspective and Gunther brings in a tech and business development stance. One factor that unites them is their constant search for creative ways to changes people’s ways and ethos when working together.

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Dr Joanne Jakovich is an architect, facilitator, researcher, educator and exhibiting artist specialising in crowd-share innovation. She is a co-founder of u.lab at UTS and producer of a new generation of urban engagement projects such as Groundbreaker, BikeTank and CitySwitch that embed design-led innovation and entrepreneurship into the city.

Gunther is internationally consulting in social technology and business innovation, running labs in a variety of markets. He has co-developed over a dozen proprietary platforms in the search, social media, business intelligence, digital content and analytics domains, and has won several awards for his innovation work, including a Forrester Groundswell Award in 2010. As a Venture Partner at K5, a startup accelerator based in Southern California, Gunther advises a number of disruptive startups, along with his strategic efforts for the Fortune 1000. He speaks around the world on the topics of digital convergence and emerging markets, and has keynoted alongside of visionaries such as Sir Richard Branson, Guy Kawasaki, Arianna Huffington and Jonathan Harris. He is currently co-writing a book entitled “The Big Pivot”, a blueprint for companies looking to build sustainable customer relationships and sustainable markets within this shifting media and technology landscape.

In their 35-minute conversation, Joanne and Gunther discuss
– public-to-private crowdshare innovation at Sydney’s u.lab
– collaborative decision-making and hierarchies
– coalitions with ownership of domain
– new hybrid of coalition and committee
– multiple stakeholder cooperation
– open design and people sourcing
– bringing big data to physical open design
– network analysis: digital anthropology and the big data value of social media tribes
– socializing intelligence

You can find more on Joanne’s and Gunther’s work here:
Joanne: http://jakovich.net.au
Joanne: http://www.ulab.org.au
Gunther: http://goonth.posterous.com
Gunther: http://goonth.posterous.com/pages/company-gs-ii-inc

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new book

Screen Shot 2013-07-14 at 2.07.17 PMThe new edition of Learn do share is now available. This edition is produced in Gothenburg, Sweden, and it is free to download, flip through and share with anyone.

If you want to be part of the next edition, contact us at [email protected]

We start again at diy days New York City, April 27, and finish at re:publica in Berlin, May 4-8.

Enjoy!

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new learn do share book

Screen Shot 2013-07-14 at 12.03.21 AMWe’re all keen to LEARN, right ?

We love to roll up our sleeves and DO stuff.

And who doesn’t love to SHARE?

That’s how we run diy days, as a gathering for creatives to learn, do and share. It’s a tradition now that we run a booksprint after each event, in which we gather a few volunteers to harness what we learned. After diy days Ghent we ran our 2nd booksprint. The overall topic is “purposeful storytelling.” We asked speakers, participants and artists to share their big ideas and insights with us. The result is a book with short stories, small manuals and longer reflections.

We had a fantastic team of volunteers contributing their time and love. The design is by talented Ruben Denys (www.brandberries.be) from Ghent, Belgium. Many thanks for the help go out to:

Ruben Denys, Josephine Rydberg Lidén, Jordan Bryon, Sander Spolspoel, Karin Vlietsra, Michael Geidel, Bert Lesaffer, Nick Fortugno

DOWNLOAD BOOK: LEARN DO SHARE #2

The event series is held by Reboot Stories and the gathering in Belgium was organized by MEDIA Desk Belgium and idrops. http://diydays.creativemediadays.be

The next issue from Gothenburg is already in the making and will be released this month.

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run your own open design challenge

We are currently developing a game that is based on our Open Design Sessions. These templates are early prototypes. We share them, so you can test, remix and build your own. It’s for 6 – 30 players. If you are inspired to find better ways, share your stories and insights!

1. Find a wish for the future and us it as a design question or theme for the story.
2. Build 3 groups (storytellers, prototypers (designers), and 100% committee)
3. Use the wheels and the cards to guide you through the session. Assume the wheel to be a clock. (see materials)
4. Use the prototype (solution) to trigger the turning point in your story
5. Write down your story including an explanation of the solution, add photos and sent it to [email protected].

Download walkthrough
 [1MB, pdf]
Download materials [14 MB, pdf]
Download creative commons tag [0.6 MB, pdf]

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is the crowd a feasible design partner?

At u.lab’s opening session for their 2012 GroundBreaker series in Sydney we asked how collaboration can work best with external stakeholders. In an interactive session I had the honor to stir the crowd with David Gravina (Digital Eskimo) and Eric Folger (AMP). 50+ participants rolled up their sleeves, discussed with us, broke out into groups to assess and evaluate the possibilities and pitfalls of design thinking and collaboration. Organizer Joanne Jakovich and her u.lab team created a productive environment that included everybody in a creative way and facilitated a vibrant discussion. A reprint of this article was also published in GOOD magazine.

They asked us to be provocative. Here’s a transcript of my talk:

Collaboration is a $1 billion industry and is projected to grow to $3.5 billion by 2016, according to an ABI Research study. In its wake, there’s much talk about share culture, much excitement about a rising maker culture, and much hope that design thinking and peer production are panacea to a world in crisis.

Yet still we are a long way from knowing how to harness larger teams effectively. Of the many things that may work, I’d like to suggest four attributes that we should dare more in collaborative design.

 

Structure is the first. Consider imperfection in your design. We’re so used to everything being packaged so impeccably, even the most eager wouldn’t see how to unwrap and engage with it. My proposition is that if we create loose structures with a clear goal—one that gives direction but doesn’t direct—we might see others take action much quicker. Imperfections are inviting: they help overcome inhibitions, purvey a feeling of being needed and create a sense of belonging. It’s about giving creative freedom and agency to those who are self-propelled and invested.

The second is understanding. While misunderstandings can spark unexpected discoveries, slack use of words can water down their meaning and purpose. Take ‘innovare,’ for example, the Latin for “renew, restore, change.” Current rhetoric around innovation is that it ‘bubbles up’ when we use the crowd. I disagree. Ideas might bubble up; they’re lighter. They can happen in a flash and pop easily. Change might start with an idea, but real innovation is plain-old hard work. To innovate means to implement ideas in smart ways that are meaningful to many, so they adopt them and change behavioral patterns. An innovation is based on an elaborate process and such endeavors don’t bubble up; they thrive with persistence and diligence and patience—and with a shot of playfulness.

Number three is attitude. We’re very diplomatic and polite, praising each other’s work more often than being constructive critics. In spite of Americans having a strong debating culture, strategies of positive psychology and ‘looking away’ seem to prevail when it comes to creativity. Collaboration needs conflict to come up with something new. We need controversy to get over a hump, disruption to spark something unexpected. We should try to synergize the counterintuitive and integrate the paradoxical, and that means being candid and sometimes playing the Devil’s Advocate, even if that means stepping out of our comfort zone—which is rather exhilarating, because life really begins at the edge of our comfort zone.

The last one is education. Many want to use the crowd, but nobody knows how to collaborate properly. d.school, u.lab, and Learn Do Share are initiatives that do research around it. Their how-to guides help spreading techniques. Nonetheless, we’re still just beginning of find out how we can collaborate best. Educational R&D on collaboration is an investment that every corporation—and everybody who wants to use the crowd—needs to make before they start crowdsourcing.

These principles are put into practice in various experimental storytelling workshops run at diy days (www.diydays.com). We call them Wicked Solutions For A Wicked Problem. These sessions invite interdisciplinary teams to work together on finding solutions to local problems using methods that fuse storytelling, speculative scenarios and design thinking to inspire collaborative action and social good. We encourage participants to be absurd, to browse, and build, to teach and be taught, to challenge each other, to shape arguments, to test designs, and to implement them together with those who are affected by the wicked solution: everyone. At the same time, diy days gives participants a firsthand experience of what it means to create a better future with peers that have different horizons and objectives.

My wish for the future is to see crowds a feasible design partner, enabling each other’s passion projects, embracing them as learning experiences, harnessing shared assets to spin off various independent revenue streams, and developing a moral ecology that allows us to trust in circular skill exchange.

Word.

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