About Learn Do Share

Learn Do Share (LDS) is a grassroots innovation engine; a combination of events, labs and peer production. We are a community for open collaboration, design fiction and social innovation.

The three words LEARN, DO and SHARE embody our philosophy: we learn from everyone. we do by prototyping. we share what we learn.

Our events and labs are gatherings for ad-hoc groups to meet, ideate and work out concepts for a common good.

Our peer production cycles help groups stay together to co-create prototypes of their collective imaginations. The most prominent are Caine’s Arcade, My Sky Is Falling, and The BUKE.

Our books, documentaries and projects are carried forth by our participants to inspire other people to do the same.

Our Learn Do Share methodology and framework, which we like to call an OS (operating system) is being adapted by Universities, organizations and makerspaces as a tool to help tackle wicked problems by harnessing storytelling, play, designing thinking and collaboration. Over the last four years, we’ve collaborated with Jorgen van der Sloot and FreedomLab to design and prototype a social innovation lab to explore solutions for complex problems. The Learn Do Share lab runs at our events as well as having been staged for Columbia University, the UN, the City of Los Angeles, UNICEF and the Danish Government.


  • Our Fieldbooks capture design and storytelling experiments at our live events. It’s a narrative exploration into ethos, socio-economic context and open collaboration. The result are a rather unusual look-do-and-think-books that explore the methods we used, pitfalls we encountered and lessons we learned when we try all kinds of games and methods to trigger social innovation. Click on images to download [7-20 MB].


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  • We are constantly developing new formats and methods to help groups collaborate in a fun and productive environment. Some shorter manuals are found in our books, and here are longer, more detailed ones that explain how to run different short-form open design challenges. These are all early prototypes, which we are still developing further, so we’d be excited to read your feedback if you try them.
  • A tweet of 140 characters sent out to a community of creatives marked the starting point of a storyworld that engaged two classrooms in Montreal and LA for a 10-day period in October 2011. The students and 50+ collaborators from eight countries helped shaping both story and project. Initiators Lance Weiler and Janine Saunders were interested in experimenting and rapid prototyping, so their team created a lose framework that allowed participants to step in and create both the project and the story itself. The goal was to apply storytelling as a purposeful means to improve education. This case study outlines the build of the story with a special emphasis on collaboration. It’s part of my PhD research and aims to share process and show how 21st century storyworlds can be a tool for experiential learning through creativity. Enter: Lyka.  [click here to download the pdf]


    A short survey made by Anthea Foyer and Siobhan O’Flynn is available on the TMC resource kit website.